At meteorite media we focus on the big three - creativity, exclusivity and exploration. There are so many stories out there that should be told, and we want to share them with everyone! Gaming is for everyone, and we want to represent that respectfully and create characters that young players can learn from and look up to. We aim to create stories that immerse the player in a world that lets them escape into somewhere new.
Mathew Stevens - Studio Lead and Level Designer
G'day! I'm Matthew, one of the co-founders and project leads of Meteorite Media. I'm the neighbourhood games designer, business guy and social media strategist. I also REALLY love dinosaurs, which miiiight have effected the kind of games we've made. I enjoy games (because who doesnt?), paintballing and exploring the world! I want to make games that really grab the player and bring them on an emotional journey.
Max Oates - Gameplay and AI Programmer
Hello I’m Max one of the co-founders of Meteorite Media, the team’s programmer and technical designer. In my free time I enjoy playing video games, drawing and listening to music and I’m always interested to learn new things. I always strive to create games that players will remember for being enjoyable.
Kimberly Pitcher - Art Director and 2D UI and Concept Artist
Hello! I'm Kim, or 'Kimmi' and I'm the artist behind the brand image of Meteorite Media. I also produce most of the 2D content for Kaya's Vale, while dabbling in 3D from time to time. I love sci-fi, space and dogs and love to create interactable worlds for people to immerse themselves in!
Callum Whiteley - Audio Designer
I'm Callum Whiteley and I am audio designer based in Yorkshire. I have recently graduated from an MSc Audio Production course from The University of Salford. Outside of audio I enjoy live music and festivals (whenever everything gets back to normal), playing video and board games, exploring and recording In weird and wonderful places, and watching Netflix tv series.